Parkes went on to say that the challenge of designing a new ‘controller’ based on the blinking mechanic was what kept the team excited and motivated. But the concept of blinking to control a game feels new, fresh and exciting. Playing games using eye control in general isn’t an entirely new concept companies like Special Effect have been using similar technology to help players with disabilities be able to enjoy their favourite games without needing a standard controller. So we were designing both a totally new controller and then a game to play with it.” There wasn’t a clear rule book on how to do this right, so we sort of had to make it up as we went along.” He expanded by mentioning that, “Our lead designer Bela Messex made the realisation early on that the blinking and eye tracking isn’t really a mechanic as much as it’s a new form of controller. Lead writer and creative director Graham Parkes responded, “Yes, absolutely, and that challenge was there in creating every single aspect of the game, be that technical, design or storytelling. We wanted to know if it was difficult to implement or if the team came across any particular challenges when creating this mechanic. Like with any game mechanic or element that has never really been attempted before, there are some challenges that come with it. I remember at the time thinking the coolest thing would be something where you don’t know which blink is your last, and then didn’t really think about it until 2014 when the combination of available software and a great class pushed me to try weird ideas and I put the first demo together.” “Years before the technology was even remotely capable we were talking ideas and as a ‘what if’ we started talking about what we would do with a sensor that could tell when the player blinked. “Really, the idea of the blinking mechanic inspired the game,” said Will Hellwarth, CEO and founder of GoodbyeWorld Games. It is an incredibly interesting idea that we really wanted to learn more about. Of course, our biggest question was what inspired the idea of Before Your Eyes‘ blinking mechanic. We sent some questions off to the team at GoodbyeWorld Games to learn more about the game mechanics, inspiration behind Before Your Eyes and more. And yet, in spite of these short glimpses of a life, the players feel instantly connected and part of the story. You’ll follow Before Your Eyes‘ main character through brief but impactful moments that are gone in the blink of an eye. You see, rather than using keyboard or mouse, or a controller, this story-driven title uses the player’s blinks to move the game forward. His work as a Far Cry 6 voice actor has been front and centre in the marketing material for the game - lending his star power to the project.Out this month, Before Your Eyes is an innovative indie game that challenges conventional game mechanics. He gives the voice and likeness to Antón Castillo in “Far Cry 6” and the Dentist in “Payday 2”. He’s starred in countless movies and TV shows, portraying legendary characters such as Gus Fring in “Breaking Bad” and “Better Call Saul”, El Lazo / Robert Ford in “Westworld”, and Moff Gideon in “The Mandalorian”. No other person could’ve given Antón Castillo such a demanding presence than the ingenious Giancarlo Esposito. Ruling with an iron fist, Antón holds a tight grip over Yara and its inhabitants. After seeing his father, the former president of Yara, get executed by the revolutionists, he grew to despise all those who took away everything that his family had built.Īs a teen, Antón was sentenced to 15 years of hard labor in Yara’s tobacco fields, and he only took over the country after its harsh economic collapse. Antón Castillo, aka El Presidente, is the main antagonist in Far Cry 6.
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